"WE PLAYED THE FUTURE OF LASER TAG, AND IT TURNED US INTO CHILDREN"
Build games on the first augmented reality-based mobile gaming platform.
BUILD THE FUTURE OF GAMING
By 2020 there will be 200 million Augmented Reality users. Help us build the platform that will blur the lines of the real world and gaming.
The Unity game engine allows developers to publish to multiple mobile platforms without having to create individual apps for each mobile OS.
Hardware IntegrationOur hardware devices communicate with each other via Infrared (IR), and simultaneously connect with the smartphone app via Bluetooth.
Tomorrow's DevicesOur platform supports emerging technologies like HUD such as Epson Moverio and Microsoft HoloLens.
HOW IT WORKS
1.The LyteShot platform uses infrared and Bluetooth Low Energy (BLE) microcontrollers and sensors to connect real-world action to the internet from Lyter to mobile devices.
2.After player ‘lights up’ an opposing player’s Lyter using infrared signals from Lyter peripherals, the in-game data is transmitted to mobile device (smartphone) wirelessly through Bluetooth signal.
3.It is then transmitted to LyteShot portal website or stored locally in the game app on mobile device when re-connected to cloud.
Develop the next generation of multiplayer real-world gaming on our open platform.
// Anywhere Augmentation
Imagine a scavenger-hunt game that uses virtual objects with players using their phones to "place" tokens around town, and participants would then use their phones (or augmented-reality enabled goggles) to find these invisible objects...or a scenario where gamers are joining forces on an urban ‘dungeon campaign’ to take down a 60’ foot AR dragon sauntering down the street that everyone sees in their heads-up-displays.
You can develop these dreams into reality.
EARLY ADOPTION BY DEVELOPERS
I’m really excited to be working with LyteShot…using all of this amazing technology that didn’t exist a few years ago.
– Chris Weed, Creator of Humans vs. Zombies
Invasion is going to be a base defense game where players are going to team up together to defeat an ever-growing swarm of enemies. This is going to be really exciting to see on the LyteShot (platform).
– Joe Sklover, Creator of Humans vs. Zombies
One of the coolest things we saw at CES 2015 was LyteShot.
LyteShot reminded me really strongly of growing up, playing with lots of friends out on the street...where you're tweaking game settings together, playing them together, and just having some of those social interactions that were really frequent when everyone was in school.
– Tom Eastman, Founder of Trinket Studios